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Team Infernope

A three-year evolution of combat robots, each testing new engineering principles—from voltage scaling to modular chassis and energy efficiency. Every robot was a deliberate step in mechanical and electrical design.

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Year 1

Horizontal Spinner

Horizontal Spinner

Type: Horizontal Spinner

Result: Non-functional design

The first attempt at a combat robot. It never operated successfully but marked the start of experimentation with chassis and drive systems.

Downsides: No functional drivetrain or weapon; lacked understanding of assembly fundamentals.

Lessons Learned: Use proper fasteners and alignments. Begin testing small subsystems before full assembly.

Between Year 1 & 2

Experimental Shell Spinners 1Experimental Shell Spinners 2

Experimental Shell Spinners

Type: Shell Spinner

Result: CAD Practice

Concept CADs of shell spinners developed between Year 1 and 2, focusing on rotational stability and 3D printing feasibility.

Downsides: None were completed due to impractical manufacturing constraints.

Lessons Learned: Learned part balancing and assembly alignment in Fusion 360 and TinkerCAD.

Year 2

Thwack! 1Thwack! 2

Thwack!

Type: Thwack Bot

Result: 1-0-2 at end of year double elim.

A simple thwack bot with interchangeable attachments designed for impact-based defense.

Downsides: No active weapon. Incorrect gear ratio made the drive too slow for effective hits.

Lessons Learned: Learned to design 3D-printed wheel hubs with strong mounting interfaces and high traction; Learned basic modular design.

Between Year 2 & 3

Doomstone

Doomstone

Type: Horizontal Bar Spinner

Result: Practice build

A heavy horizontal bar spinner optimized for kinetic impact. The first fully functional robot with an active weapon.

Downsides: Slow weapon spin-up due to power limits.

Lessons Learned: Always test electrical systems individually to prevent damage from miswiring.

Vert

Vert

Type: Duel-Disk Vertical Spinner

Result: Practice build

A large dual-blade vertical spinner, emphasizing upward impact and wedge-driven control.

Downsides: Hard to balance; 3D printing defects caused inconsistent wedge performance.

Lessons Learned: Introduced balancing methods for high-speed weapons and modular wedge interfaces.

Year 3 Semster 1

300g Bot 1300g Bot 2

300g Bot

Type: Vertical Beater Bar(300g)

Result: Eliminated at quals

A 300g beater bar bot designed for weight efficiency while maintaining striking capability.

Downsides: Strong design but unlucky tournament placement.

Lessons Learned: Learned to reduce print weight and utilize weapon vortex for cooling.

90 Degrees

90 Degrees

Type: Bristledrive Horizontal Disk Spinner(300g)

Result: Eliminated at round of 32

A bristle-drive horizontal spinner without wheels, relying on vibrations for movement. Exploited weight bonus for a heavier weapon.

Downsides: Extremely slow and hard to control; excessive vibration caused instability.

Lessons Learned: Gained insight into vibration damping and energy absorption in chassis design.

Year 3 Semster 2

Good Game 1Good Game 2Good Game 3Good Game 4

Good Game

Type: Vertical Disk/Bar Spinner

Result: 1st place @ End-of-Year Tournament

My flagship vertical disk spinner with swappable wheels, weapons, and attachments for opponent-specific optimization.

Downsides: Underestimated weapon forces led to broken bolts and bearings.

Lessons Learned: Discovered modular part design and belt-driven isolation for motor protection.

MAD 1MAD 2MAD 3MAD 4

MAD

Type: Horizontal Bar Spinner

Result: 2nd place @ End-of-Year Tournament

An upgraded horizontal spinner running a 6S system instead of 3S, doubling voltage for higher energy output.

Downsides: Faulty belt system limited weapon to 30% power.

Lessons Learned: Learned multi-voltage integration: 12V drive and 24V weapon systems.

Hello Kitty

Hello Kitty

Type: Drum Spinner

Result: 3rd place @ End-of-Year Tournament

A small egg-beater robot built in 3 days for a rapid design challenge.

Downsides: Weapon spun in the wrong direction initially; later failed due to incorrect print orientation.

Lessons Learned: Experience in designing under time constraints without prototype testing.

The Reynolds Pamphlet

The Reynolds Pamphlet

Type: Hammer Bot

Result: 4th place @ End-of-Year Tournament

A hammer bot using a torsion spring and sector gear for automatic release. Focused equally on aesthetics and function.

Downsides: Torsion spring too weak, causing low strike energy.

Lessons Learned: Learned brushed DC motor weapon control and integrated gearbox packaging.

One and Two

One and Two

Type: Multibot Wedge

Result: 6th place @ End-of-Year Tournament

2 smaller 225g wedge robot in a multi-bot configuration.

Downsides: No active weapon.

Lessons Learned: Designing multiple independent systems.

Riptide

Riptide

Type: Egg Beater(3lb)

Result: CAD Practice

A 3lb egg-beater inspired by Riptide (BattleBots) and Ares (NHRL).

Downsides: Never manufactured due to time constraints.

Lessons Learned: First robot fully designed in Fusion 360 using mixed materials: UHMW and carbon fiber.

After year 3

OP 1OP 2

OP

Type: Vertical Disk Spinner

Result: Practice Build

A final post-transfer project. Optimized for rotational inertia, storing 200+J of kinetic energy in the weapon.

Downsides: Never competed; gyroscopic forces effectively prevents turning at >50% weapon speed.

Lessons Learned: Learned to use hub motors for drive and implemented rubber band–linked 4WD system.